Neverwinter Nights 2 features a large amount of voiced dialogue, most of which will pass over your eardrums without inducing a cringe, and occasionally make you laugh along. The plot manages to stay interesting, buoyed by generally strong writing for conversations and the occasional witty quip. Once there, the plot picks up as your various adversaries are unmasked and you can choose a number of paths to move the story forward. From the starting town of West Harbor, it'll be a little while before you reach the city of Neverwinter. Some party members also have side quests you can choose to accept or ignore that involve working out whatever personal issues they may be having, adding alternatives to pursuing main quest. This affects what kind of information that can be extracted from party members during private conversations with them, and ultimately determines whether or not they'll stick with you. Depending on how you choose to go about completing a quest, playing the chivalrous hero or killing everything in sight, you gain influence with those you're traveling with. They all come with unique alignments and personal histories, and frequently pipe up during conversations with NPCs. Though the number of controllable characters will change during the course of the game, you're limited to three main party members in addition to your created character.
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